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Eposyne Launch Architect

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Eposyne Launches Public Beta

We're thrilled to announce the public beta launch of Eposyne, making AI-powered narrative design accessible to game developers everywhere.

Editor's note (2 October 2026): LoreWeaver is now Eposyne. Product names in this article have been updated; everything else is as published.

Today marks a major milestone for Eposyne. After months of development and testing with our early access partners, we're opening the doors to our public beta.

What's Included

The public beta gives you access to both of our core tools:

  • Architect: The authoring tool that turns your lore into structured, engine-ready narrative data. Import what you have written, review the characters, factions, locations, and relationships it extracts, and export to your engine.

  • Director: The runtime AI Game Master that reads game state and drives NPC behavior, plot, and emergent events inside your game, within the rules you define.

Who Is This For?

Whether you're an indie developer working solo or part of a larger narrative team, Eposyne adapts to your workflow. We've been testing with studios ranging from two-person teams to mid-sized companies, and the feedback has been incredible.

Getting Started

Sign up for the beta on our website and you'll receive access within 24 hours. We're rolling out invites in batches to ensure a smooth experience for everyone.

We can't wait to see what stories you'll create.

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Join the community

Hop into our Discord to swap narrative-design tips, share what you’re building, and help shape where Eposyne goes next.

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Exports

  • Unreal
  • Unity
  • JSON
  • Custom

Licensing

  • Architect free to start
  • Director free while you build
  • No per-token cost
  • No cloud dependency