Eposyne Journal
Insights
News, updates, and articles on narrative design, game development, and AI.
News
01LoreWeaver Is Now Eposyne
We have a new name. Same team, same two products, same pricing. Here is what changed, what did not, and where the old links go.
News
02Architect Foundry Is Live
Foundry, the next major version of Architect, is now what you get when you open Architect. Every existing project came along automatically, and Architect now starts free with paid plans from EUR 5 a month.
Articles
03Dialogue Trees vs AI Dialogue: Which Should Your Game Use? (2026)
Hand-authored dialogue trees still win wherever a line must be exact: voiced, localized, and QA-tested. AI dialogue wins where reactivity matters more than precision. Most games in 2026 should use both.
Articles
04How to Write a Lore Bible for Your Game (That Stays Usable)
A lore bible earns its keep when it is structured like data rather than prose: typed entries, explicit relationships, and stated rules in one versioned place. Here is the process, step by step.
Articles
05How Much Does It Cost to Add AI NPCs to Your Game? (2026)
AI NPC costs come in three shapes: a usage bill that scales with playtime, an up-front engineering build, or a middleware fee. Here is how each one behaves after launch.
Articles
06Procedural Generation vs AI Narrative: What Is the Difference?
Procedural generation assembles content from hand-authored rules and parts, while AI narrative uses a language model to generate and adjudicate story at runtime. Most ambitious games now combine the two.
News
07Architect v0.9.0: Semantic Search and Batch Lore Selection
Architect v0.9.0 adds natural-language search across your entities and batch selection across lore files. We also published a full build record of everything Architect does.
News
08Introducing Architect Foundry: From Lore Pipeline to Narrative Design Tool
Foundry is the next major version of Architect, shipping late August. Architect was built as a pipeline that converted finished lore into engine data. Foundry is built as a narrative design tool where writers and designers author the world and the gameplay together.
Articles
09How to Run a Local LLM for Game NPCs (2026 Guide)
A practical 2026 guide to running a local LLM for game NPCs: choosing a model, the runtime stack, the hard parts, and when to use middleware instead.